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Monthly Archives: May 2013

The PlayStation 4 Announcement: An in–Depth Analysis – Part 2

Continued from Part 1, before the Xbox One announcement – click here to read Part 1 (opens in a new page)

In the first installment I looked at the PS4 presentation, the branding, the games, PSN and the new Dual Shock 4 controller. This time I take adetailed look at the hardware and UI and ask whether Sony has done enough to ‘Win’ the next generation?

The UI

Although we didn’t get a much of a look, the new User Interface seems to be modelled somewhat on the new PS Store design (which is itself not that dissimilar to the current XBOX UI). I don’t know if it’s because the demo system was not fully populated or personalised but it all looked a little bland to me.

A heavy support on personalisation was hinted at, which ties into their system philosophy (more on that next time). Although the XMB has been with us along time its still pretty functional if not that exciting. Lets just hope the final version retains the functionality but with a little more flair.

The Hardware & The Ethos

Simple, Immediate, Social, Integrated and Personalised.

This is the ethos behind PS4 & PSN.

I can’t fault them for this in any way. In fact I would go one step further and proclaim this should be the mantra for ANY digital product, platform, culture, layer or service.

By integrating Social functions deep into the platform itself and not just relying on innovative developers to add features with specific titles, Sony has laid down the gauntlet. The Wii U has some very appealing social options with Miiverse allowing gamers to connect in ways Nintendo gamers could only dream of before and no doubt Microsoft will offer their own clever angle on social but it will be hard to compete with the prospect of sharing in game videos and images in real time with friends and the wider gamer universe.

Immediate and Simple. These are ideals aimed not just at the consumer but at the developer community who have seemed to be won over by Sony’s attempt to offer them a platform which is easy to work with. Sony has along history of technologically capable systems but which were a pain to develop for. Often it would only be the likes of first parties like Naughty Dog, Polyphony, Sony Santa Monica and a handful of talented third parties who could really push PS systems to their max.

Now with a PC based architecture and 8gb of dedicated RAM developers will finally have a Sony system that offers all the benefits of working on a closed, well-integrated system and one that is easier to work with. Could the days of multi format tiles being developed for XBOX as the primary platform be over?

Some have complained about PS4 essentially being a top spec PC – a platform which always has the potential to be upgraded. But after the alleged $1bn R&D costs for the PS3’s cell processor which led to its excessive launch price point can you blame Sony for instead opting for modified “off the shelf” components that will allow it to launch at a price point that theoretically should be much more palatable?

The PC point is also misjudged simply because this is not a PC it’s a PlayStation. We are not just buying a piece of hardware but a whole tailored eco system which comes with its own original titles, and unique services. Like the Xbox 360, the Wii U and indeed every other major console in history, this is much more than just a piece of plastic and chips but instead a total experience. One which I wouldn’t trade for a PC any day (and vice versa).

Personalised, Immediate and Integrated. Tying in it with its new emphasis on Social is the idea of truly personalised system. One that adapts to its owner and is to quote Arnie “a learning computer”. The idea of booting up your system (which can happen instantly and remarkably mid-game in certain standby modes) to find new titles recommended by the system which are then downloaded automatically will be something gamers haven’t experienced before. This will help gamers find hidden gems that may have otherwise escaped their glance. Indies must be hopeful this will offer the mainstream exposure essential to delivering a hit title.

Integration with other systems is reminiscent of Microsoft’s Smart Glass and is something we will continue to see with practically all future connected devices.

Unfortunately Sony’s dream of convincing the world that the Vita is the PS4 natural companion seems to have fallen on deaf ears.

Remote Play is a great feature but it will take a lot more than that to revive the Vita…

The Box

Probably the biggest point of contention was the fact that although we saw plenty of what the PS4 is capable of we didn’t actually get to see the PS4 itself! Opinions ranged from “who cares!!” to “I can’t believe they didn’t show the system!!” The opportunity to take a few pot shots by their rivals wasn’t missed either…

Announce a console without actually showing a console? That’s one approach

— Larry Hryb (@majornelson) February 21, 2013

Although it was disappointing not to see the new system, we have to remember Sony still has a show to put on at E3 and there’s also the possibility Sony itself is still working on the final design. Also let’s not forget although brand new console hardware is always exciting especially when we have to wait 5 years or so, Sony will no doubt unveil a PS4 Slim in a couple of years!

The Verdict

Overall I was impressed with the launch but I hope Sony still has a lot more up their sleeves. The development community seems to be fairly positive about the hardware and the opportunities available and for gamers itching for new hardware the next gen can’t start soon enough.

Sony was adamant: the PS4 is a games system first and foremost and hardly referenced the ‘all-in-one entertainment box’ others are touting. But the landscape has changed a lot since the PS3 was launched. Rivals and threats exist in a myriad of new forms and Sony can not afford to take its eye of the ball for a second.

One thing is for certain, the next year is going to be very interesting…

The post The PlayStation 4 Announcement: An in–Depth Analysis – Part 2 appeared first on Gaming IQ.



Posted By: Xbox One Games

The PlayStation 4 Announcement: An in–Depth Analysis – Part 2

Continued from Part 1, before the Xbox One announcement – click here to read Part 1 (opens in a new page)

In the first installment I looked at the PS4 presentation, the branding, the games, PSN and the new Dual Shock 4 controller. This time I take adetailed look at the hardware and UI and ask whether Sony has done enough to ‘Win’ the next generation?

The UI

Although we didn’t get a much of a look, the new User Interface seems to be modelled somewhat on the new PS Store design (which is itself not that dissimilar to the current XBOX UI). I don’t know if it’s because the demo system was not fully populated or personalised but it all looked a little bland to me.

A heavy support on personalisation was hinted at, which ties into their system philosophy (more on that next time). Although the XMB has been with us along time its still pretty functional if not that exciting. Lets just hope the final version retains the functionality but with a little more flair.

The Hardware & The Ethos

Simple, Immediate, Social, Integrated and Personalised.

This is the ethos behind PS4 & PSN.

I can’t fault them for this in any way. In fact I would go one step further and proclaim this should be the mantra for ANY digital product, platform, culture, layer or service.

By integrating Social functions deep into the platform itself and not just relying on innovative developers to add features with specific titles, Sony has laid down the gauntlet. The Wii U has some very appealing social options with Miiverse allowing gamers to connect in ways Nintendo gamers could only dream of before and no doubt Microsoft will offer their own clever angle on social but it will be hard to compete with the prospect of sharing in game videos and images in real time with friends and the wider gamer universe.

Immediate and Simple. These are ideals aimed not just at the consumer but at the developer community who have seemed to be won over by Sony’s attempt to offer them a platform which is easy to work with. Sony has along history of technologically capable systems but which were a pain to develop for. Often it would only be the likes of first parties like Naughty Dog, Polyphony, Sony Santa Monica and a handful of talented third parties who could really push PS systems to their max.

Now with a PC based architecture and 8gb of dedicated RAM developers will finally have a Sony system that offers all the benefits of working on a closed, well-integrated system and one that is easier to work with. Could the days of multi format tiles being developed for XBOX as the primary platform be over?

Some have complained about PS4 essentially being a top spec PC – a platform which always has the potential to be upgraded. But after the alleged $1bn R&D costs for the PS3’s cell processor which led to its excessive launch price point can you blame Sony for instead opting for modified “off the shelf” components that will allow it to launch at a price point that theoretically should be much more palatable?

The PC point is also misjudged simply because this is not a PC it’s a PlayStation. We are not just buying a piece of hardware but a whole tailored eco system which comes with its own original titles, and unique services. Like the Xbox 360, the Wii U and indeed every other major console in history, this is much more than just a piece of plastic and chips but instead a total experience. One which I wouldn’t trade for a PC any day (and vice versa).

Personalised, Immediate and Integrated. Tying in it with its new emphasis on Social is the idea of truly personalised system. One that adapts to its owner and is to quote Arnie “a learning computer”. The idea of booting up your system (which can happen instantly and remarkably mid-game in certain standby modes) to find new titles recommended by the system which are then downloaded automatically will be something gamers haven’t experienced before. This will help gamers find hidden gems that may have otherwise escaped their glance. Indies must be hopeful this will offer the mainstream exposure essential to delivering a hit title.

Integration with other systems is reminiscent of Microsoft’s Smart Glass and is something we will continue to see with practically all future connected devices.

Unfortunately Sony’s dream of convincing the world that the Vita is the PS4 natural companion seems to have fallen on deaf ears.

Remote Play is a great feature but it will take a lot more than that to revive the Vita…

The Box

Probably the biggest point of contention was the fact that although we saw plenty of what the PS4 is capable of we didn’t actually get to see the PS4 itself! Opinions ranged from “who cares!!” to “I can’t believe they didn’t show the system!!” The opportunity to take a few pot shots by their rivals wasn’t missed either…

Announce a console without actually showing a console? That’s one approach

— Larry Hryb (@majornelson) February 21, 2013

Although it was disappointing not to see the new system, we have to remember Sony still has a show to put on at E3 and there’s also the possibility Sony itself is still working on the final design. Also let’s not forget although brand new console hardware is always exciting especially when we have to wait 5 years or so, Sony will no doubt unveil a PS4 Slim in a couple of years!

The Verdict

Overall I was impressed with the launch but I hope Sony still has a lot more up their sleeves. The development community seems to be fairly positive about the hardware and the opportunities available and for gamers itching for new hardware the next gen can’t start soon enough.

Sony was adamant: the PS4 is a games system first and foremost and hardly referenced the ‘all-in-one entertainment box’ others are touting. But the landscape has changed a lot since the PS3 was launched. Rivals and threats exist in a myriad of new forms and Sony can not afford to take its eye of the ball for a second.

One thing is for certain, the next year is going to be very interesting…



Posted By: Xbox One Games

The PlayStation 4 Announcement: An in–Depth Analysis – Part 2

Continued from Part 1, before the Xbox One announcement – click here to read Part 1 (opens in a new page)

In the first installment I looked at the PS4 presentation, the branding, the games, PSN and the new Dual Shock 4 controller. This time I take adetailed look at the hardware and UI and ask whether Sony has done enough to ‘Win’ the next generation?

The UI

Although we didn’t get a much of a look, the new User Interface seems to be modelled somewhat on the new PS Store design (which is itself not that dissimilar to the current XBOX UI). I don’t know if it’s because the demo system was not fully populated or personalised but it all looked a little bland to me.

A heavy support on personalisation was hinted at, which ties into their system philosophy (more on that next time). Although the XMB has been with us along time its still pretty functional if not that exciting. Lets just hope the final version retains the functionality but with a little more flair.

The Hardware & The Ethos

Simple, Immediate, Social, Integrated and Personalised.

This is the ethos behind PS4 & PSN.

I can’t fault them for this in any way. In fact I would go one step further and proclaim this should be the mantra for ANY digital product, platform, culture, layer or service.

By integrating Social functions deep into the platform itself and not just relying on innovative developers to add features with specific titles, Sony has laid down the gauntlet. The Wii U has some very appealing social options with Miiverse allowing gamers to connect in ways Nintendo gamers could only dream of before and no doubt Microsoft will offer their own clever angle on social but it will be hard to compete with the prospect of sharing in game videos and images in real time with friends and the wider gamer universe.

Immediate and Simple. These are ideals aimed not just at the consumer but at the developer community who have seemed to be won over by Sony’s attempt to offer them a platform which is easy to work with. Sony has along history of technologically capable systems but which were a pain to develop for. Often it would only be the likes of first parties like Naughty Dog, Polyphony, Sony Santa Monica and a handful of talented third parties who could really push PS systems to their max.

Now with a PC based architecture and 8gb of dedicated RAM developers will finally have a Sony system that offers all the benefits of working on a closed, well-integrated system and one that is easier to work with. Could the days of multi format tiles being developed for XBOX as the primary platform be over?

Some have complained about PS4 essentially being a top spec PC – a platform which always has the potential to be upgraded. But after the alleged $1bn R&D costs for the PS3’s cell processor which led to its excessive launch price point can you blame Sony for instead opting for modified “off the shelf” components that will allow it to launch at a price point that theoretically should be much more palatable?

The PC point is also misjudged simply because this is not a PC it’s a PlayStation. We are not just buying a piece of hardware but a whole tailored eco system which comes with its own original titles, and unique services. Like the Xbox 360, the Wii U and indeed every other major console in history, this is much more than just a piece of plastic and chips but instead a total experience. One which I wouldn’t trade for a PC any day (and vice versa).

Personalised, Immediate and Integrated. Tying in it with its new emphasis on Social is the idea of truly personalised system. One that adapts to its owner and is to quote Arnie “a learning computer”. The idea of booting up your system (which can happen instantly and remarkably mid-game in certain standby modes) to find new titles recommended by the system which are then downloaded automatically will be something gamers haven’t experienced before. This will help gamers find hidden gems that may have otherwise escaped their glance. Indies must be hopeful this will offer the mainstream exposure essential to delivering a hit title.

Integration with other systems is reminiscent of Microsoft’s Smart Glass and is something we will continue to see with practically all future connected devices.

Unfortunately Sony’s dream of convincing the world that the Vita is the PS4 natural companion seems to have fallen on deaf ears.

Remote Play is a great feature but it will take a lot more than that to revive the Vita…

The Box

Probably the biggest point of contention was the fact that although we saw plenty of what the PS4 is capable of we didn’t actually get to see the PS4 itself! Opinions ranged from “who cares!!” to “I can’t believe they didn’t show the system!!” The opportunity to take a few pot shots by their rivals wasn’t missed either…

Announce a console without actually showing a console? That’s one approach

— Larry Hryb (@majornelson) February 21, 2013

Although it was disappointing not to see the new system, we have to remember Sony still has a show to put on at E3 and there’s also the possibility Sony itself is still working on the final design. Also let’s not forget although brand new console hardware is always exciting especially when we have to wait 5 years or so, Sony will no doubt unveil a PS4 Slim in a couple of years!

The Verdict

Overall I was impressed with the launch but I hope Sony still has a lot more up their sleeves. The development community seems to be fairly positive about the hardware and the opportunities available and for gamers itching for new hardware the next gen can’t start soon enough.

Sony was adamant: the PS4 is a games system first and foremost and hardly referenced the ‘all-in-one entertainment box’ others are touting. But the landscape has changed a lot since the PS3 was launched. Rivals and threats exist in a myriad of new forms and Sony can not afford to take its eye of the ball for a second.

One thing is for certain, the next year is going to be very interesting…

Taiwanese animators take on the Xbox One, consumer privacy and Kinect’s gigantic ear

NMA, the Taiwanese animators who specialize in lampooning pup culture phenomenons, have set their keyframes on the Xbox One this week.

Check out the video above to see NMA’s take on Microsoft’s next-gen console, which uses a gigantic, disembodied human ear to represent a new Kinect peripheral that can replicate players.

For more on the Xbox One, be sure to check out Polygon’s coverage of the reveal event and our reporting on the privacy concerns. For more animated video game coverage, you can watch NMA’s video about the SimCIty launch.

Xbox One’s new Kinect will likely hasten the pace of AI learning, says robotics scientist

Xbox_one_2

The new Kinect included with the Xbox One could serve as a significant leap forward as computerized eyes for robots, said Cornell University computer science professor Ashutosh Saxena in an interview with Network World.

Saxena originally discovered the power of the original Kinect for robots applications when he brought home an Xbox 360 bundled with a Kinect sensor. He began using it in his robotics lab to allow robots to track human motions and actions; coupled with his software, Kinect helps the robots identify around 120 ordinary human activities such as eating, drinking, cleaning objects and taking medicine.

The existing Kinect’s 3D depth-tracking capabilities are more advanced than the 2D tracking techology Saxena was using previously, and the device is much cheaper than the 2D equipment, too. According to Saxena, Kinect’s inadequacies limit its potential applications, and it appears that the new Kinect won’t suffer from those limitations.

“Modeling [hands] is extremely hard,” he explained, pointing out that Kinect 2.0 can track individual fingers instead of just a hand.

The learning robots Saxena is working on could provide vital services for people with certain medical conditions, serving as a mechanical assistant to perform tasks like lifting objects and dispensing medication. According to Saxena, writing the software to go along with the hardware is the hard part, but the advancements that the new Kinect will offer could accelerate the timetable for the robots’ commercial readiness — perhaps to a point not farther off than within the next five years.

While the Xbox One and its second-generation Kinect are set for release later this year, the Windows PC version of the new Kinect won’t be available until 2014.

Please, Microsoft! Keep Indie Games on Xbox One

One of my favorite parts of the Xbox 360 is the Xbox Live Indie Games (XBLIG) section. I have found many games like Bleed, Quiet, Please!, I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1, and FEZ. So, I was sad to hear that Microsoft will no longer allow indie game developers to self-publish to the Xbox One.

Our friends over at Polygon have talked to Microsoft’s Phil Spencer. They asked him about indie game publishing and he said,

“I love indie games. Personally, that’s where I’m playing a lot of games. I love the diversity of characters, stories and play styles. We want to make the television screen a home for more content, diversity of business model, size of content. Look at 360 and our history investing in games like Braid, Limbo, Castle Crashers and Trials. I think the team has done a nice job of identifying small indie developers and bringing those games [to Xbox].”

It sounds great, but Microsoft has to help developers get over some of the unnecessary hurdles in place to get certified. I personally know the pain and the time it takes to get Xbox Live certification and it is a definite turn off. Then, once a game is certified the process starts all over if there is an update. So if its a critical update, players are stuck with a broken game until the reviewers grant the update certification. A tiny shred of positive news to this article is that Phil Spencer told Polygon that Microsoft is working on making this process less painful.

The Xbox One release would be a perfect time for Microsoft to present a new certification process to allow indie game developers to create amazing content exclusive for the Xbox One. I know I would love to have more games like Fez and Braid to play on the Xbox One… But, I also know if Microsoft opens the door at all for Sony to court independent game developers, it would only be bad news. No matter how amazing and awesome Xbox One’s technology is, or how plentiful and dedicated the Xbox Live fan base. If the certification process doesn’t change, it will only hurt Microsoft’s users.

So please Microsoft, make this happen and keep the Xbox experience the best for your loyal and dedicated fanboys fan base.

The post Please, Microsoft! Keep Indie Games on Xbox One appeared first on Xbox1Blog.

Xbox One Rewards Users For Watching Advertisements

xbox one rewardsCame across an interesting article today from The Telegraph in regards to Xbox One rewards. It reads that “Digital Credits” or physical rewards could be awarded to users for watching advertisements or a TV series.  This news is based on a Microsoft patent that has been submitted to the US Patent office.  The patent suggests that eye tracking and heart rate monitors could even be used to further xbox one rewards on the system. Watching shows or adverts could now reward you for your time of watching them.

From the application itself: “Television viewing tends to be a passive experience for a viewer, without many opportunities for the viewer to engage or have interactive experiences with the presented content. To increase interactive viewing and encourage a user to watch one or more particular items of video content, awards and achievements may be tied to those items of video content. Producers, distributors, and advertisers of the video content may set viewing goals and award a viewer who has reached the goals.”

Interesting Stuff.

Xbox One vs. PlayStation 4 – A Comparison

With all of the talk of the new Xbox One console set to launch later this year, there is some discussion as to what the PlayStation 4 will bring to the table, as well. Microsoft and Sony have been in competition with one another since their first-generation consoles, and nothing looks to be changing with the latest high-tech models as far as this is concerned.

The Press Conferences

Gamers all over the world are excited for the launch of Microsoft’s Xbox One and Sony’s PlayStation 4 consoles, and both console developers have held press conferences letting users know what they can expect. Unfortunately, much about the PlayStation 4 was kept in the dark; Sony’s press conference was held on February 20, 2013, so another is likely coming soon. Conversely, Microsoft’s press conference was held on May 21, 2013 and provided gamers who are drowning with anticipation a much better look into what the Xbox One will offer.

What We Know about the Processors

In order to compare the two consoles, it is important to consider that there is a lot about the PlayStation 4 that we simply do not know. However, we do know that both consoles will offer 8GB of RAM and eight-core processors. The PlayStation 4 will be loaded with an AMD ‘Jaguar’ processor, but Microsoft’s offering is still an unknown at this point. There are some who speculate that the company will use a modified version of the AMD ‘Jaguar’; others state they will use some other heavily modified AMD chip.

Some Info about the PlayStation 4

Despite being kept in the dark with a lot of the characteristics of the PlayStation 4 still being labeled ‘to be announced’, there are some things we do know. First, the PlayStation 4 will not require an always-on internet connection, and to the dismay of many—especially those who have spent hours on their favorite games like Call of Duty: Black Ops 2 or The Elder Scrolls: Skyrim—PlayStation 3 titles will not be backwards compatible. Finally, it the PlayStation 4 will offer players the ability to stream their games to the internet in real-time, and it will also allow users to chat with one another across various games.

Some Info about the Xbox One

There is more known about the Xbox One due to the recent press conference. For example, we know that the console will lack backwards compatibility with games released for previous generation consoles. Similarly, it was announced that there could be a fee involved with playing used games, and this has generated quite a bit of buzz. This means that individuals who subscribe to Gamefly or who rent games from their local Redbox locations before purchasing them outright may soon have to pay a fee just to try a game out—or even to borrow a game from a friend.

While much about both the Xbox One and PlayStation 4 has yet to be revealed, there are some things we do know for certain. Sony’s PlayStation 4 offering will focus on the social aspects of gaming, but Microsoft’s Xbox One will focus more on newer technologies such as Smart-TV capabilities, voice controls, exclusive content and more.

The post Xbox One vs. PlayStation 4 – A Comparison appeared first on Xbox1Blog.

Used Xbox One Games: Will Resale and Playing Elsewhere be Possible?

used xbox one games

When Microsoft pulled the curtains off the Xbox One last week, gamers didn’t get to ask a lot of questiosn. One of them relates to the ability of re-using a game you already played for. Basically, what they are asking is – what happens if you want to go and play an used Xbox One game with your best friend at his house? Or what if you get bored of a game? Can you trade it? Can you sell it?

So far, the policy on these matters is quite foggy, but gaming news site MCV points towards the theory that Microsoft will allow for games to be re-sold but that means the original seller will see the game being wiped off his/her console and won’t be able to play it anymore.

Xbox One used games: where is Microsoft heading?

What about the more innocent act of just playing a game you own at your friend’s house? Not going to happen, unless he/she pays for the game as well. That’s because once you purchase a Xbox One game, you will also get a one time activation code to go along with it, which is activated via your Xbox Live account when you install the game. As long as you don’t change consoles you can connect with as many friends you like and play that particular game.

But in case you move to a different Xbox, you better prepare your money. Microsoft corporate vice president Phil Harrison made this fact quite clear as he held a speech at the Redmond event last week:

“The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One. They would then have to purchase the right to play that game through Xbox Live.”

But did he? How much would your friend have to pay to play with you on their Xbox One? The same amount of money you did pay at the store, when you first purchased it. It’s just like he’s buying it all over again for himself. With these conditions in mind we can’t help but wonder if it wouldn’t be more advantageous for your friend to come play at your house instead?

With all these information circling around the web and making waves, Microsoft has issued a statement saying that what has been posted online as truth is actually quite incomplete.

“The ability to trade in and resell games is important to gamers and to Xbox. Xbox One is designed to support the trade in and resale of games. Reports about our policies for trade in and resale are inaccurate and incomplete. We will disclose more information in the near future.”

With Microsoft not providing yet a tangible re-used Xbox One game policy, it might be safe to assume the company is still working on shaping its course of action into this department. Maybe there’s still hope out there.

The post Used Xbox One Games: Will Resale and Playing Elsewhere be Possible? appeared first on Xbox One Blog.



Posted By: Xbox One Games

A First Look At Xbox One Launch Games

Three great games have some ‘previews’ kicking around the internet for the initial Xbox One launch games line-up. Here’s a quick run down of what we can expect on Xbox One launch day:

forza xbox one

Forza Motorsports For Xbox One

Forza Motorsport

Forza Motorsport will be launching with the Xbox one console. The game franchise also launched on the older Xbox 360 hardware many years ago and was included in that line-up. The game dynamics look absolutely stellar, and beautiful doesn’t even begin to describe how it looks.

Photo realistic is the word to describe this game.  I just hope it plays as well as it looks.

 

 

cod ghosts xbox one

Call Of Duty: Ghosts For Xbox One

Call Of Duty : Ghosts

The  franchise that has dominated the Xbox 360 console for many years over is returning for the Xbox One . Activision and INFINITY  WARD will be bringing you this tile in time for launch.  I dont know if you remember the fiasco that happened when the change from Infinity ward to Treyarch happened; however I’m glad to see that Infinity Ward is back on developing this franchise.  A new Call Of Duty engine has been put together for this game so I’m excited to see what they bring to the table.

quantum break xbox one

Quantum Break For Xbox One

Quantum Break

I have not heard to much about this game, however the description from XBox themselves is:
“..Master time to survive the present… and save the future. From the creators of Alan Wake and Max Payne comes Quantum Break, a revolutionary entertainment experience that blurs the line between gameplay and television. With Quantum Break, the world will see a new generation of immersive entertainment…”

I’m sure more titles will be added to the Xbox One launch games line-up, and we will post more when information becomes available.

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