Xbox One bundled Kinect won’t plug into PCs
The Kinect that comes with Xbox One consoles includes a proprietary connector that won’t plug into PCs, Microsoft tells Ars Technica. That’s why Microsoft now has a “Kinect for Windows” version – it launched an early-access Kinect for Windows SDK program yesterday.
“The Kinect for Xbox One sensor will not have an adapter that allows it to plug into a computer,” Microsoft says. “The new generation Kinect for Windows sensor will connect to computers using a standard USB3 port.”
Microsoft has no plans to launch an adapter that allows the console Kinect to plug into a PC, the site says. Both Kinects are built on a “shared set of technologies,” but Microsoft says, “The new generation Kinect for Windows sensor will be a fully tested, licensed, and supported Kinect experience on Windows. Kinect for Xbox One is being built for and tested with the Xbox One.”
The Kinect for Windows SDK is available now in Microsoft’s early-access program, which runs $400 and includes private support from the Windows engineering team, access to all API, the early sensor and the final version, and the early and updated SDK.
Xbox One bundled Kinect won’t plug into PCs originally appeared on Joystiq on Thu, 27 Jun 2013 20:00:00 EST. Please see our terms for use of feeds.
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Posted By: Xbox One Games
Microsoft and Unity tool up for Xbox One, Windows development
Soon developers using Unity Pro 4 will be able to port their games to the Windows Store on PC, Windows Phone 8 and Xbox One, the Unity blog has announced.
This partnership will see Microsoft and Unity collaborating to add support for “enhanced Kinect gestures and recognition, multiplayer matchmaking, SmartGlass and cloud stuff” in Unity Pro 4 for Xbox One. If an outfit is using Unity to create a game for Microsoft Studios, then Unity tools for Xbox 360 and Xbox One will be offered gratis. Publishing games on the Windows Store will also be free.
Unity is one of the more popular multi-platform engines out there right now. In March, Unity announced it had entered a similar partnership with Sony to offer tools tailored to Sony platforms, including the PS4, and last month Unity made its mobile development tools available free of charge to all indie developers.
Microsoft and Unity tool up for Xbox One, Windows development originally appeared on Joystiq on Thu, 27 Jun 2013 18:30:00 EST. Please see our terms for use of feeds.
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Xbox One Kinect for Windows SDK applications live now, cost $400
Windows Developers anxious to get their code onto Microsoft’s next-gen Kinect can apply for a software development kit before its official public release in 2014. Microsoft is accepting applications now through July 31 at 9AM PT, and early kits cost $400. The program begins in November.
Early kits include an alpha sensor and the final sensor at launch, private support from the Kinect for Windows engineering team, access to the early SDK and any future updates, and private access to all API.
Microsoft will alert successful applicants in August.
Xbox One Kinect for Windows SDK applications live now, cost $400 originally appeared on Joystiq on Wed, 26 Jun 2013 13:20:00 EST. Please see our terms for use of feeds.
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Posted By: Xbox One Games
GS News – Microsoft: New Halo for Xbox One is legitimate
Xbox boss Phil Spencer says upcoming Halo game a genuine entry in sci-fi franchise; series no longer a trilogy, but now a saga.
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Posted By: Xbox One Games
This week on gdgt: MOGA Pro, Xbox One, Xperia Tablet Z
Each week, our friends at gdgt go through the latest gadgets and score them to help you decide which ones to buy. Here are some of their most recent picks. Want more? Visit gdgt anytime to catch up on the latest, and subscribe to gdgt’s newsletter to get a weekly roundup in your inbox.
Posted By: Xbox One Games
E3 Highlights: Hardware – Xbox One vs. PS4
We run down all of the technical details of the PlayStation 4 and Xbox One, and attempt to determine E3’s victor.
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Posted By: Xbox One Games
Xbox One, PS4 help Amazon post biggest preorder week ever
At peak, Amazon customers were preordering more than 2,500 Xbox One and PS4 consoles per minute.
The Xbox One and PlayStation 4 helped the Amazon Video Games store post its biggest preorder week ever, the retailer announced today.
During “peak demand” last week, Amazon customers were ordering more than 2,500 Xbox One and PS4 consoles per minute, the company said.
Amazon also noted that E3 week preorders for Xbox One and PS4 led to a year-over-year increase in console orders of more than 4,000 percent.
In addition, day-one preorders for the two consoles was almost two times that of all video game sales during Black Friday 2012, Amazon said.
The Xbox One is currently the bestseller on Amazon’s game chart, though the PS4 has five SKUs in the top twenty, while Microsoft has just one–the Xbox One Day One Edition.
The Xbox One ($500) and PS4 ($400) launch later this year.
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Posted By: Xbox One Games
Microsoft: New Halo for Xbox One is "legitimate"
Xbox boss Phil Spencer says upcoming Halo game a genuine entry in sci-fi franchise; series no longer a trilogy, but now a saga.
The upcoming Halo title for Xbox One is a “legitimate” version of Halo, according to Microsoft Game Studios corporate vice president Phil Spencer.
Speaking with GameSpot during E3, Spencer declined to say if the new game was Halo 5 or a new extension to the series, similar to Halo 3: ODST or Halo Reach.
“It is the next Halo game that we are working on. We will talk more about actually the story arc in the game and how it plays out; we’ve got more time to talk about that,” Spencer said.
Xbox boss Don Mattrick recently referred to the next Halo game as Halo 5.
Spencer did say, though, that it was important for 343 Industries producer Bonnie Ross to come out on stage during Microsoft’s E3 briefing to show gamers the project is a genuine entry in the series.
“But having [producer Bonnie Ross] come out and announce the game, making sure people know it’s a legitimate version of Halo coming out, and when it’s coming out, and features that they’re focused on we thought was’important.”
Microsoft revealed during PAX Prime in 2011 that Halo 4 was the beginning of The Reclaimer Trilogy, which would span Halo 5 and Halo 6. This is no longer the case, a Microsoft representative confirmed.
“While we originally said trilogy, we’ve actually expanded this to more of a saga, so we don’t want to limit the Reclaimer story within a trilogy.”
The new Halo game for Xbox One will launch in 2014.
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Posted By: Xbox One Games