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Monthly Archives: September 2013

A New Generation of Games: Xbox One’s Announced Line-Up

At Xbox, we’re all about delivering gamers the best games.  And one of the most-asked questions we get from gamers is “what games are coming to Xbox One?”  The list of global developers working on Xbox One titles is diverse, and includes renowned studios 343 Industries, Access Games, Bungie, Capy Games, Crytek, DICE, EA Sports, Infinity Ward, Insomniac Games, Kojima Productions, PopCap Games, Respawn Entertainment, Turn 10 Studios, Ubisoft Montreal and many more.

Here are some statistics about Xbox One’s line-up of announced games:

  • 38% of titles are exclusive to Xbox One
  • 37% of titles are brand-new IP
  • 44% of titles will include either timed or exclusive content to Xbox One
  • Microsoft exclusive titles received 272 award nominations and 111 wins at E3 2013.
  • Xbox One titles earned 10 Game Critics Awards, with Xbox platform exclusive “Titanfall” taking home a record-breaking 6 awards, including “Best of Show.”

We’re really excited to see the positive response to the Xbox One games line-up and remain committed to making Xbox One the best place to play games.  Below is the complete list of announced Xbox One games – for more information, visit

This list is current as of August 19, 2013. We will continue to update it with additional titles and experiences as they are announced, including upcoming announcements at this week’s gamescom.

Titles in
bold are Xbox platform exclusives or exclusively first on Xbox

colored in green will have exclusive or timed exclusive content available on Xbox

Assassin’s Creed IV Black Flag (Ubisoft, Ubisoft)
Battlefield 4 (DICE, Electronic Arts)
Below (Capy Games, Microsoft Studios)
Call of Duty: Ghosts (Infinity Ward, Activision)
Crimson Dragon (Grounding/Land Ho!, Microsoft Studios)
D4 (Access Games, Microsoft Studios)
Dead Rising 3 (Capcom Vancouver, Microsoft Studios)
Destiny (Bungie, Activision)
Disney Fantasia: Music Evolved (Harmonix, Disney Interactive)
Dragon Age: Inquisition (BioWare, Electronic Arts)
Dying Light (Techland, Warner Bros. Interactive Entertainment)
EA SPORTS UFC (EA SPORTS, Electronic Arts)
FIFA 14 (EA SPORTS, Electronic Arts)
Final Fantasy XV (Square Enix, Square Enix)
Forza Motorsport 5 (Turn 10 Studios, Microsoft Studios)
Halo Xbox One (343 Industries, Microsoft Studios)
Just Dance 2014 (Ubisoft Paris, Ubisoft)
Killer Instinct (Double Helix, Microsoft Studios)
Kinect Sports Rivals (Rare, Microsoft Studios)
Kingdom Hearts III (Square Enix 1st Production Department, Square Enix)
LEGO Marvel Super Heroes (TT Games, Warner Bros. Interactive Entertainment)
LocoCycle (Twisted Pixel, Microsoft Studios)
Mad Max (Avalanche Studios, Warner Bros. Interactive Entertainment)
Madden NFL 25 (EA SPORTS, Electronic Arts)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, Konami)
Minecraft: Xbox One Edition (Mojang Studios, Microsoft Studios)
Mirror’s Edge (DICE, Electronic Arts)
NBA 2K14 (Visual Concepts, 2K Sports)
NBA LIVE 14 (EA SPORTS, Electronic Arts)
Need for Speed: Rivals (Ghost Games, Electronic Arts)
Plants vs. Zombies: Garden Warfare (PopCap Games, Electronic Arts)
Powerstar Golf (Zoe Mode, Microsoft Studios)
Project Spark (Microsoft Studios)
Quantum Break (Remedy, Microsoft Studios)
Ryse: Son of Rome (Crytek, Microsoft Studios)
Skylanders: Swap Force (Vicarious Visions, Activision)
Star Wars Battlefront (DICE, Electronic Arts)
Sunset Overdrive (Insomniac Games, Microsoft Studios)
The Crew (Ivory Towers, Ubisoft)
The Elder Scrolls Online (ZeniMax Online Studios, Bethesda Softworks)
The Evil Within (Tango Gameworks, Bethesda Softworks)
The LEGO Movie Videogame (TT Games, Warner Bros. Interactive Entertainment)
The Witcher 3: Wild Hunt (CD Projekt RED, Warner Bros. Interactive Entertainment – North America)
Thief (Eidos Montreal, Square Enix)                                
Titanfall (Respawn Entertainment, Electronic Arts)*
Tom Clancy’s The Division (Massive Entertainment, Ubisoft)
Watch Dogs (Ubisoft Montreal, Ubisoft)
Wolfenstein: The New Order (MachineGames, Bethesda Softworks)
Zoo Tycoon (Frontier Developments Ltd., Microsoft Studios)
Zumba Fitness: World Party (Zoë Mode, Majesco)

*Titanfall will also be available for PC

Posted By: Xbox One Games

Peggle 2 Coming First to Xbox One

“Peggle 2”, the sequel to the number one puzzle game of 2007, is launching this year first, exclusively on Xbox One. PopCap Games, creator of some of the world’s most beloved video game franchises and a division of Electronic Arts Inc., provided the first glimpse of “Peggle 2” at gamescom this week.

“Peggle 2” propels players to the peg-popping paradise of the original while delivering a host of new features and functionality. “Peggle 2” offers all-new levels, new and improved power-ups, fantastic multiplayer modes, gesture controls with Kinect for Xbox One, the ability to customize the “Peggle Masters” who host the game, and much more.

“With Peggle 2, we’re taking everything that our fans love about Peggle and bringing it to another level,” said Jared Neuss, Lead Producer on “Peggle 2.” “The new Peggle Masters have tons of personality, their powers are all completely over the top and there is a massive amount of content for players to explore. We’re also focused on taking full advantage of all that the Xbox One has to offer by giving our fans new ways to control the game, share their favorite moments and compete with their friends.“

Just as in the classic original, “Peggle 2″ combines elements of pinball, pachinko and billiards and adds liberal doses of whimsy, fun, excitement and challenge – not to mention rainbows and a fifth of Beethoven. 
Posted By: Xbox One Games

gamescom: Plants vs. Zombies Garden Warfare to Launch First on Xbox One with Exclusive Features

At gamescom, PopCap Games, a division of Electronic Arts Inc. revealed a host of game features planned for its highly anticipated, immersive action experience, “Plants vs. Zombies Garden Warfare,” including features exclusive to Xbox One. “Plants vs. Zombies Garden Warfare” will roll-out exclusively first on Xbox One.


New game features showcased at gamescom include:

  • 24-player multiplayer action, where you can choose your side – plants or zombies
  • 4-player online co-op, so you can protect your garden from the zombie horde and powerful bosses
  • Personalization of your favorite plants and zombies with hundreds of unique items
  • And two exclusive modes for Xbox One, including 2-player split screen co-op mode and Kinect and SmartGlass gameplay in Boss mode, where you can command the battlefield from above in Crazy Dave’s RV or Dr. Zomboss’ blimp.

“With its first reveal in June, we blew fans away with a glimpse of a game that takes the ‘Plants vs. Zombies’ world to an entirely new genre,” said Tony Leamer, “Plants vs. Zombies” franchise director at PopCap. “Here at gamescom, we’re showcasing even more exciting elements, including Kinect for Xbox One and Xbox SmartGlass gameplay in Boss Mode, playable Zombie classes, character customization, and more. These amazing features will help make this one of the must-have action games of 2014.”

Powered by the advanced Frostbite
3 engine, “Plants vs. Zombies Garden Warfare” digs into the trenches to deliver an explosive new action experience. You can take on the role of plants and zombies across a mine-blowing world that delivers all the depth of a traditional action game blended with the refreshing humor of “Plants vs. Zombies.”

Pre-orders are being taken now in advance of the game’s launch in Spring 2014. 

Posted By: Xbox One Games

Xbox @ gamescom: FIFA 14, Fable, Self-Publishing, More Xbox One Games and Exclusives Announced

Today at gamescom, the world’s biggest gaming show in Cologne, Germany, the Xbox team shared a range of new announcements designed to show gaming fans why Xbox One will be the best place to play games this fall. 

With exclusive announcements with some of the most hotly anticipated titles, including new content for EA SPORTS “FIFA 14″ only on Xbox; a new co-op mode for “Call of Duty: Ghosts”; the premiere of “Fable Legends” for Xbox One; and the unveiling of the full launch lineup of games for Xbox One; the Xbox presentation at the Xbox Showcase was jam-packed with news. Xbox also unveiled new launch bundles for Xbox One in Europe, including the news that all pre-orders of Xbox One will ship with “FIFA 14″ in Europe.

The team shared details on a new program for independent developers, called ID@Xbox, which enables game developers of all shapes and sizes to build, publish and sell their games digitally on Xbox One. Following the presentation by Xbox VP’s Phil Harrison and Phil Spencer, the crowd was offered hands-on gameplay with hotly anticipated Xbox One blockbusters, including “Forza Motorsport 5,” “Ryse: Son of Rome,” “Titanfall,” “Kinect Sports Rivals” and “Killer Instinct.”

At the Xbox Showcase event, Harrison and Spencer shared a range of announcements that showcased why the biggest blockbusters are better on Xbox One, including:

Only on Xbox can you play “FIFA 14″ Ultimate Team
– Millions of “FIFA” fans are eagerly awaiting “FIFA 14,” the next game in the best-selling sports franchise. This season, legendary footballers will be playable in “FIFA 14″ Ultimate Team – only on Xbox.  Fans will be able to craft their “FIFA 14″ Ultimate Team with a mix of legendary players playing alongside today’s football stars on Xbox One and Xbox 360.  

Joining Xbox and EA SPORTS Senior Vice President and General Manager Matt Bilbey on stage to make the announcements, superstars Freddie Ljungberg and Ruud Gullit were confirmed as two of the first Legends to join “FIFA 14″ Ultimate Team.  Throughout the season, additional Legends will be introduced to “FIFA 14″ Ultimate Team. And, all pre-order Xbox One consoles in Europe this holiday will include a digital version of a blockbuster game – the first of these bundles will be “FIFA 14.” All pre-orders to date and orders from today will include “FIFA 14,” while supplies last.
More info on FIFA 14 and Xbox here.

With new multiplayer modes, support of the Xbox Live Cloud and first on Xbox downloadable content, “Call of Duty: Ghosts” will be best on Xbox One:
Mark Rubin, Executive Producer at Infinity Ward, took to the stage to announce “Call of Duty: Ghosts” on Xbox One will support the Xbox Live Cloud.  “With millions of people playing Call of Duty on a daily basis we want to make sure we give our community the best possible online experience.  And the Xbox Live Cloud is a great new resource for us to accomplish this,” Rubin said.  The award-winning team from Infinity Ward also unveiled a new multiplayer mode, “Blitz,” for “Call of Duty: Ghosts”.

And, gamers will get all downloadable content for “Call of Duty: Ghosts” first on Xbox One and Xbox 360. Xbox is also teaming up with Activision and Infinity Ward to create an exclusive “Call of Duty: Ghosts” bundle across various European markets when the game is released in November.  The bundle will include special bonus content, exclusive to Xbox One.  Tune in to Xbox Live this Wednesday, Aug. 21 at 11:00 AM PDT (18:00 GMT) for a world premiere of the game’s multiplayer. 

Exclusive content for Xbox One from “Tom Clancy’s The Divison”:
In partnership with Ubisoft, the team announced that “Tom Clancy’s The Division,” will bring exclusive content to Xbox One.  Specifically designed by the Ubisoft teams to deliver a next-generation experience, “The Division” is a gripping open world game that sees a classified unit of tactical agents fighting an epic conspiracy and combating the effects of a devastating man-made virus which sweeps through New York City.

Xbox One Premieres “Fable Legends” and Blockbuster Launch Lineup: Microsoft Studios debuted a brand-new exclusive for Xbox One: “Fable Legends” from Lionhead Studios. With the next-generation capabilities of Xbox One, “Fable Legends” brings you back to Albion like never before. For the first time, up to four heroes can cooperatively play and explore, or even play the villain and mastermind the entire game in real time. More info on “Fable Legends” here.

Xbox also unveiled the full list of Xbox One launch titles, which includes the industry’s biggest blockbusters and most highly-anticipated exclusives.
Full launch lineup details are here.

Xbox One is the Best Place for Games, From AAA to Indies

Microsoft’s Independent Developers @ Xbox (ID@Xbox) program will help make Xbox One home to the best and broadest selection of games, with an ever-expanding portfolio of innovative titles. The Xbox team is committed to helping independent developers bring great new games to Xbox One, where every game will be easy to find in the new Xbox One Store – whether it’s the biggest blockbuster from a team of hundreds or a creative new title from an individual.

New features for Xbox One will bring games to the forefront, no matter who they are developed by:

  • Trending will show what your friends and the community are playing
  • Recommendations will highlight new games you may like, based on what you like to play
  • Spotlight will showcase Editor Picks for great games across the entire store
  • With Game DVR and Upload, gamers can instantly capture their favorite moments and edit and share them with their friends around the world
  • Achievements and Challenges enable developers and the community to create special events out of games

The ID@Xbox program will offer game developers the same great benefits that existing Xbox developers have today, including the full power of the console, cloud services, Kinect and the Xbox Live toolset such as Xbox SmartGlass, multiplayer, Achievements, Gamerscore and more. 

A global support team, forums and local events will provide education and assistance to foster creativity and help developers with getting their games published on Xbox One quickly and easily.
More info from the ID@Xbox leader, Chris Charla, and commentary from independent developers, available here.

New Gameplay and First Hands-on with the Biggest Xbox One and Xbox 360 Exclusives

gamescom attendees will have the chance to experience how games are better on Xbox One through hands-on gameplay experiences with launch titles like “Ryse: Son of Rome,” “Killer Instinct,”  “Forza Motorsport 5” and “Dead Rising 3,” and other titles launching within the first year and beyond like “Titanfall,” “Kinect Sports Rivals,” “Project Spark,” and more.  Fans will have the chance to try out new multiplayer, Kinect, and SmartGlass gameplay features, and see how the Xbox Live cloud will power a new generation of gaming.

We’ll have more news on Xbox Wire throughout the week, so keep checking the site for the latest news from gamescom.

Posted By: Xbox One Games

gamescom: Tom Clancy’s The Division Coming To Xbox One With Exclusive Content

One of the exciting new games presented at the Xbox Showcase at gamescom was “Tom Clancy’s The Division.” In partnership with Ubisoft, Xbox announced that “Tom Clancy’s The Division,” will also bring exclusive content to Xbox One.  

Specifically designed by the Ubisoft teams to deliver a truly next-generation experience, “The Division” is a gripping open world game that sees a classified unit of tactical agents fighting an epic conspiracy and combating the effects of a devastating man-made virus which sweeps through New York City.  Powered by Ubisoft’s new game engine Snowdrop™, tailor-made for next-gen consoles, “The Division” achieves an entirely new level of gameplay quality.

In “The Division,” a devastating pandemic sweeps through New York City, and one by one, basic services fail. In only days, without food or water, society collapses into chaos. “The Division,” a classified unit of self-supported tactical agents, is activated. Leading seemingly ordinary lives among us, “The Division” agents are trained to operate independently of command, as all else fails. 

Fighting to prevent the fall of society, the agents will find themselves caught up in an epic conspiracy, forced to combat not only the effects of a manmade virus, but also the rising threat of those behind it. When everything collapses, your mission begins.

Our friends at Ubisoft shared more details about this hotly anticipated game:

Total Breakdown

We live in a fragile and complex world, a web of interdependent systems we rely on every day. When one fails, others follow, creating a deadly domino effect that can cripple society in days. In “Tom Clancy’s The Division,” you will immerse yourself in a frighteningly chaotic and devastated New York City, where all has failed. As a Division agent, your mission is to restore order, team up with other agents and take back New York.

A New Take on the Clancy Series

Welcome to an online, open-world, RPG experience where exploration and player-progression are essential. Use your skills, weapons and wits in combat. Play in a persistent and dynamic environment that combines the Tom Clancy series’ core authenticity and tactical decisions, RPG action, trading and much more.

100% Social

Team up with friends in co-op and jump in and jump out at any time. Use your combined skills to fight the crisis, investigate the sources of the virus and engage all threats… even your own citizens. Seamlessly engage in PVP, player-to-player trading, and experience suspenseful scenarios where danger can come from anywhere and anyone.

Only on Next-Gen

Powered by Ubisoft’s new game engine Snowdrop™, tailor-made for next-gen, “Tom Clancy’s The Division” achieves a whole new level of gameplay quality. Snowdrop takes full advantage of the new consoles with dynamic global illumination, stunning procedural destruction and an insane amount of detail and visual effects.

Gear Up & Live Your Own Adventure

As part of “The Division,” harness state-of-the-art technology: both networked and prototyped. Loot fallen foes and craft new, improved gear. Completely customize your go-bag, an agent’s only supplies in the event of collapse, and communicate with the other agents at all times with your smart watch. Customize your agent with thousands of weapon types, skill combinations, gear and much more. The choices you make can help forge a recovery or plunge the city deeper into chaos. 

Revolutionary Companion Gaming

On your smart phone or tablet, join your friends in real-time gameplay with exclusive characters. The app gives you a bird’s eye view of the battlefield, the ability to attack enemies and to place targets for your allies or enhance their capabilities. With the companion app, you take control of a drone that joins your team of friends and play an active character in the HD game from your tablet or smartphone. You have your own XP, your own customization and you can play from anywhere. 

The companion drone will be able to do a lot of things; attack in direct combat or support, defend your team, or explore the environment to spot activities, enemies, loot and more. During combat, the companion drone can mark enemies to make them more visible to his/her team; place damage enhancing buffs; de-buff enemies and attack directly with a large choice of weapons such as missiles. In a more supporting role, the drone can also heal the players on his team to full health. 

Finally, unlike any character in the HD game, the drone can act as a scout and explore the environment with a bird’s eye view of the full map and of the ongoing game. Gamers will discover throughout the game that the actions of the companion drone build towards more impactful abilities.

We’re excited to welcome “Tom Clancy’s The Division” to the Xbox One platform.


Posted By: Xbox One Games

Independent Developers @ Xbox, Spawning a New Wave of Innovation for Xbox One Games

Editor’s Note: Today at gamescom, Xbox Vice President Phil Harrison announced details about a new program called Independent Developers @ Xbox (ID@XBox), which enables game developers of all shapes and sizes to build, publish and sell their games digitally on Xbox One. Chris Charla is helping to lead the charge for Xbox and provides more details on the program below.

I was an independent developer for 10 years before coming to Microsoft as the Director of Portfolio for Xbox Live Arcade (XBLA) and I’m excited to be taking on a new role as the Director of ID@Xbox.

Any time someone asks me about Microsoft and independent developers, I think back to Microsoft’s very first product, created in 1975 in a college dorm room by Bill Gates and Paul Allen. It was a tool for developers – BASIC for the Altair 8800, the first personal computer. It took the Altair from a box with switches and LEDS that didn’t do all that much to a machine that could be used by a wide array of people to do a lot of really interesting things, like write games.

Ever since then, Microsoft has had a heritage of enabling developers to do great things, and that support continues today. We kicked off independent developer innovation for console gaming in 2004 with Xbox LIVE Arcade on the original Xbox with more than 20 titles featured by the top independent developers of the time including Garage Games, PixelStorm and Popcap Games.

On Xbox 360, Microsoft helped pioneer console digital distribution with Xbox LIVE Arcade, and the result was an amazing flowering of fantastic games, mostly created by independent developers. Many people say Summer of Arcade 2008 was the start of an indie “golden age,” as independent developers like Jonathan Blow and The Behemoth introduced games that went on to become huge commercial and critical successes. And the golden age doesn’t show any signs of slowing down. The fastest-selling new IP in XBLA history, “State of Decay,” was just released in June, which speaks to the strength of the XBLA ecosystem (and the quality of the game — Undead Labs knocked it out of the park!).

Today on Xbox 360, every XBLA game needs a publisher, either a third party like Activision or Electronic Arts, or Microsoft Studios, Microsoft’s first-party publishing arm. We enabled self-publishing on Xbox 360 (by using a retail kit as a development kit) a couple of years after its launch via Xbox LIVE Indie Games, which is very popular. There are some great Xbox Live Indie Games (XBLIG) games (“Super Amazing Wagon Adventure,” anyone?), but those games don’t have access to the full Xbox Live tools, they can’t use Kinect, and they don’t have Achievements or Gamerscore. Some people have said XBLIG games can be challenging to find for casual players.

Now we’re on the cusp of a new generation with Xbox One and other consoles, and it’s a great time to reflect on independent developers and opportunities for them on new consoles.

As we thought about the new Xbox One and how games could harness the technology, it became clear we’re at a great moment in time where the independent development scene has matured and changed dramatically. In talking with scores of independent developers over the past year, it’s clear they are ready for new ways to develop and reach customers. So, we’re acting to meet the needs of the development community and in turn, enable a proliferation of games for Xbox fans.  

At gamescom today, we announced a new program for Xbox One, Independent Developers @ Xbox (ID@Xbox), which I am super excited to be part of. It’s a program we built based on feedback from over 50 developers which enables self-publishing of digital games on Xbox One. The program will offer developers access to development kits at no charge and an easy path for developers to build, publish and sell their games on Xbox One.

Games that come through this program will be able to access the exact same features as any other large game company on Xbox One: Achievements, Gamerscore, Kinect, Xbox SmartGlass, Xbox cloud services and more. What’s also exciting is that these games will be available in the exact same marketplace (Xbox One Store) as every other game on Xbox One, making discovery for players easier by using all the curation and discovery tools that Xbox One will offer, including Spotlight, Trending, Recommendations and great social discovery with features like Game DVR and Upload.

We’re really proud to offer this third path onto Xbox One for developers, and we’re excited to see what independent developers will bring to the system. At the same time, many independent developers will still want to work with a publisher, either Microsoft Studios or a third party, to bring their content to Xbox One. Publishers can provide support such as testing, QA, funding and marketing and promotion services. While some independent developers want to “do it themselves,” for others working with a publisher is the right decision, so they can focus 100 percent on the game itself. It all comes down to enabling developers to make the choice that makes the most sense for them. That’s ultimately what’s going to deliver the broadest and best games onto our platform for gamers.

It’s also important to remember that our vision is that anyone will be able to create using Xbox One. Marc Whitten, Xbox Chief Product Officer, has said that eventually we’ll enable anyone to make games for Xbox One using their Xbox One console as a development solution. (In the meantime, there’s a super exciting product coming to Xbox One, Xbox 360 and Windows 8 for budding creators. It’s called “Project Spark” and anyone can make surprisingly deep interactive game content – you can even use Kinect in your projects!).

At the end of the day, when you turn on your TV, we want Xbox One to have the broadest and most diverse content possible. Whether you’re in the mood for a big budget shooter, a contemplative side scroller, or something totally different that we can’t even imagine yet. The best way to deliver that experience is by doing what we’ve always done: making life easy for developers, as they do the hard work of creating fantastic game experiences for us all to enjoy.

If you’re interested in reading more about how to become a certified Xbox One developer through the ID@Xbox program, visit our newly launched website:

Here’s what a few of our independent developer partners have to say about the program:

David Braben, Frontier 

“This program is excellent and I’m really excited to see what developers do with SmartGlass and the connectivity of Xbox One. We really look forward to participating in ID@Xbox.”

Joe Tringali, 5th Cell

“ID@Xbox is a promising step forward for independent content creators who want to bring a unique product to next gen consoles. We’re behind this initiative 100%, and excited to connect with our fans and bring 5TH Cell innovation directly to Xbox One.”

Andrew Eades, Relentless Software

“It’s fantastic that Microsoft is giving developers like Relentless the opportunity to publish games on the Xbox One. We’ll be making our self-published games available on Xbox for the first time ever which is awesome. I think that a future-looking platform with the kind of innovations that Xbox is bringing will allow developers and gamers to enjoy a Cambrian explosion of ideas.”

Phil Gaskell, Ripstone

“I’m really excited about the explosion of inventive indie titles this partnership is going to see. There’s never been a better time to be a gamer. You can forget pay to win, this is what gaming is really about.”

Chris Hecker, Independent Game Developer

“I’m really excited that Microsoft has listened to feedback from developers and created this program. As an independent developer, I want ‘SpyParty’ to be available to as many players as possible, and it feels like Microsoft is interested in not only removing roadblocks for indies to get their games on Xbox One, but they’re also genuinely interested in finding ways to bring new and innovative indie games to their platform to help games reach their potential as an art and entertainment form.”

Posted By: Xbox One Games

Xbox’s Phil Harrison Talks Football, Xbox One Games, and What to Expect Next

A quick look on Wikipedia tells me that football (or ‘soccer’ to you folks over the Atlantic) is the world’s most popular sport with 250 million players in over 200 countries – and of course billions of people watching on TV.  Is that all?

Those are huge, incomprehensible numbers but, to me, football feels even bigger.  For many, it’s not just a sport; it’s a way of life connecting people from cultures and countries all around the world with a shared passion for the “beautiful game”.  And it’s coming to Xbox One in the most incredible way this year. 

If you didn’t hear the news at gamescom, we have joined forces with Electronic Arts to bring the latest instalment of the world’s best-selling sports franchise “FIFA 14” to life on Xbox One and Xbox 360 in unique ways that won’t be available on any other platform. 

Want to sign up legendary players like Pelé to your Ultimate Team – and pair them up with today’s giants like Messi?  You can.  Only on Xbox One and Xbox 360. 

As a long-time Gunners fan, I’m particularly looking forward to signing Arsenal ‘Invincibles’ members Patrick Viera and Freddie Ljungberg to my Ultimate Team, although I’m not sure even they could help me beat their record of 49 consecutive unbeaten games.  But I’ll give it my best shot…

Anyway, back to business.  Over 40 of the world’s football legends will be playable alongside today’s stars in “FIFA 14” Ultimate Team, each with their own unique attributes and custom bios. 

We get to bring this to Xbox thanks to our partnership with EA.  Sharing the stage with Matt Bilbey, Freddie Ljungberg and Ruud Gullit earlier today was great and made me more determined than ever to ensure we keep offering fans mind-blowing exclusives on both Xbox One and Xbox 360. 

Speaking of which, we also announced at gamescom that Xbox fans will get all downloadable content for “Call of Duty: Ghosts” first on Xbox One & Xbox 360, continuing our successful long-term partnership with Activision.

Alongside these massive blockbusters, we want to bring the broadest selection of creativity and new experiences to gamers on Xbox.  I couldn’t be more excited about our new Independent Developers @ Xbox (ID@Xbox) program which will enable game developers of all shapes and sizes to build, publish and distribute their games digitally on Xbox One.

One of the things I enjoy most about gamescom is engaging directly with our fans.  Their passion is absolutely extraordinary and it was a thrill to see so much buzz and excitement around our Xbox One launch line up and announcements we made.

We got fantastic reactions across the board, from “Forza Motorsport 5” to “Dead Rising 3” and “Killer Instinct”.  A title you might have heard of – “Titanfall” – was particularly in demand.  We got fantastic reactions to “Kinect Sports Rivals” and “Project Spark” too.  In the end, the games do the talking – and we can’t wait for you to play. 

I left our showcase event with same thought I always have: what next?  We haven’t even launched yet but rest assured we’re already planning more great stuff to ensure that Xbox continues to raise the bar.

So expect more mega franchises like FIFA, with Xbox exclusive content.  Expect more exclusives titles like “Titanfall.”  Expect more epics like “Halo” and “Call of Duty.”  Expect more games reimagined for Xbox One such as “Fable Legends”.  And expect the most immersive, new generation gameplay with multiplayer and innovations like Kinect and SmartGlass which make your experience way more fun and authentic than it could have been before. 

It’s going to be a great year for gaming…thanks as ever for your continued support!


Posted By: Xbox One Games

gamescom: Be the Hero or Villain in Fable Legends for Xbox One

Today at gamescom, Microsoft Studios and renowned UK developer Lionhead Studios unveiled the next installment in the epic “Fable” saga – “Fable Legends” – exclusively for Xbox One. Prepare to return to the magical and mysterious fantasy world of Albion, only this time with up to three other Heroes as you embark on quests, slay monsters and discover new weapons, armor and treasure to upgrade your character with.

“Fable Legends” empowers you to play the way you want. Hone your skills in swordplay, or specialize in the arcane arts to master your magic. Play cooperatively with friends on Xbox Live, venture through Albion solo with AI companions, or create a party comprised of both human and computer allies. Switching between single and multiplayer sessions is seamless, allowing you or your friends to hop in and out whenever you decide.

“Fable” has given you the freedom to be as righteous or morally bankrupt as you want in the past, but for the first time in “Fable” history, “Fable Legends” gives you the chance to embrace villainy and assume the role of an evil mastermind. Playing a Hero utilizes the classic “Fable” style of gameplay, but as a Villain, you’ll combine strategy and tactics to control an army of minions against the Heroes. Command your troops in real-time and carefully manage your minions’ unique abilities to ensure the forces of evil prevail.

Using Xbox SmartGlass for your tablet or smartphone also enables several gameplay enhancing features. Heroes can use it to track game progress, learn more about quests, and more. As a Villain, however, you can use Xbox SmartGlass as a second screen for your Xbox One, allowing you to wage war against Hero players as you sit beside them in couch co-op.

Posted By: Xbox One Games

You can plug a PS4 into the Xbox One, but Microsoft says you probably shouldn’t

Microsoft’s Albert Penello confirmed to Gamespot at the Tokyo Game Show that the Xbox One’s HDMI input would work with any device, including its rival the PlayStation 4, but that’s not the whole story. In a forum post on NeoGAF, Penello expands on the quote by mentioning it “won’t be a great experience”, citing HDMI latency affecting interactive content, and adds that he indicated as much in his original response to the question. He’s still traveling and promised more details later, but it’s easy to fill in the blanks on how the console is intended to be used. While it can work as an HDMI passthrough for any device, the process introduces some additional lag. That’s fine for audio/video because it will still be in sync, but not so great if you’re playing games .

The Xbox One is designed for placement between the cable / satellite TV box (assuming owners want to use the overlay features or control with Kinect, and have pay-TV service) and wherever it’s going, whether into a receiver or directly into the TV. You can plug anything else into it, like a PS4 or even an Xbox 360, but just because you can doesn’t always mean you should.

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Source: NeoGAF

Posted By: Xbox One Games

Microsoft: Put Xbox One vertical ‘at your own risk’

Microsoft Put Xbox One vertical 'at your own risk'

If you’re planning to buy an Xbox One, you should make sure to lay it down flat, warns Microsoft. Anyone using their Xbox One in a vertical orientation risks damage to both the console and its games.

The problem, according to Microsoft, stems from the Xbox One disc slot. While the Xbox 360’s disc tray was capable of either horizontal or vertical use, the new slot was designed with horizontal configurations in mind.

We don’t support vertical orientation; do it at your own risk,” said Albert Panello, senior director of product management for Microsoft’s Xbox division. “It wouldn’t be a cooling problem, we just didn’t design the drive for vertical. Because it’s a slot loading drive, we just didn’t design it for both.”

JoystiqMicrosoft: Put Xbox One vertical ‘at your own risk’ originally appeared on Joystiq on Fri, 20 Sep 2013 16:00:00 EST. Please see our terms for use of feeds.

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Posted By: Xbox One Games

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